Chess course

Let's start your journey!
Unit 1Beginner

Meet the Pieces

The board, the squares, and how every piece moves.

0/8
lessons
Start
The Board
The Rook
The Bishop
The Queen
The King
The Knight
The Pawn
Piece Party
Unit 2Beginner

Capture & Check

Trading pieces, piece values, and getting out of check.

0/6
lessons
What Pieces Are Worth
Good and Bad Trades
Hanging Pieces
Check!
Three Ways Out
Check Champion
Unit 3Beginner

Checkmate & Draws

How games are won, and the sneaky ways they end in a draw.

0/6
lessons
Checkmate!
Mate in One
More Mates in One
Stalemate
Not Enough to Mate
Repeat, Count and Agree
Unit 4Beginner

Special Moves

Castling, en passant, and promotion.

0/6
lessons
Castling
When You Can't Castle
En Passant
Promotion
Underpromotion
Special Moves Review
Unit 5Beginner

Your First Checkmates

Checkmate a lone king with a queen, a rook, or two rooks.

0/6
lessons
The Ladder Mate
Queen: Build the Box
Queen: Finish the Job
Rook: Build the Box
Rook: Finish the Job
Checkmate Exam
Unit 6Beginner

Opening Principles

Control the center, develop, castle, and dodge early traps.

0/6
lessons
Control the Center
Develop Your Pieces
Castle and Connect
Scholar's Mate
Fool's Mate & Legal's Trap
The Fried Liver
Unit 7Intermediate

Forks, Pins & Skewers

The three tactics that win the most games.

0/6
lessons
Knight Forks
Pawn & Queen Forks
Royal Forks
Pins
Using & Breaking Pins
Skewers
Unit 8Intermediate

Hidden Attacks

Discovered attacks, double check, deflection, decoys and removing the defender.

0/6
lessons
Discovered Attacks
Discovered & Double Check
Removing the Defender
Deflection
Decoys
Overloading & X-Ray
Unit 9Intermediate

Mating Patterns

Back rank, smothered, Anastasia, Arabian and more famous mates.

0/7
lessons
Back-Rank Mate
Smothered Mate
Anastasia's & Arabian Mates
Boden's, Greco's & Légal's
Queen Mates with a Helper
The Greek Gift
Pattern Practice
Unit 10Intermediate

Pawn Endgames

The square rule, opposition, key squares and breakthroughs.

0/7
lessons
The Rule of the Square
The Opposition
Key Squares
King in Front
Rook Pawn Draws
Outside Pawns & Breakthroughs
Triangulation
Unit 11Intermediate

1.e4 Openings

Italian, Ruy Lopez, Scotch, Sicilian, French and Caro-Kann.

0/6
lessons
The Italian Game
The Ruy Lopez
The Scotch Game
The Sicilian Defence
The French Defence
The Caro-Kann
Unit 12Intermediate

1.d4 Openings

Queen's Gambit, Slav, London, King's Indian, Nimzo-Indian and English.

0/7
lessons
Queen's Gambit Declined
Queen's Gambit Accepted
The Slav Defence
The London System
The King's Indian Defence
The Nimzo-Indian
The English Opening
Unit 13Intermediate

Middlegame Strategy

Outposts, open files, pawn structure, weak squares and making a plan.

0/7
lessons
Good & Bad Pieces
Knight Outposts
Open Files & the 7th Rank
Pawn Weaknesses
Passed Pawns & Pawn Chains
Weak Squares & Holes
Making a Plan
Unit 14Advanced

Rook Endgames

Lucena, Philidor, active rooks and the most common endgame of all.

0/5
lessons
Active Rooks
Cutting Off the King
The Lucena Position
The Philidor Position
Rook vs Pawn
Unit 15Advanced

Minor Piece & Queen Endgames

Bishops vs knights, wrong-color bishops, and queen endings.

0/7
lessons
Good & Bad Bishops
Bishop vs Knight
The Wrong Bishop
Opposite-Colored Bishops
Knight vs Pawn
Queen vs Pawn
Bishop & Knight Mate
Unit 16Advanced

Attack & Calculation

Candidate moves, in-between moves, sacrifices and attacking the king.

0/7
lessons
Checks, Captures, Threats
Calculate & Visualize
In-Between Moves
Quiet Moves & Exchange Sacs
Attacking the Castled King
Pawn Storms & Opposite Castling
Defending Like a Pro
Unit 17Advanced

Advanced Openings

Najdorf, Dragon, Grünfeld, Catalan, gambits, and building a repertoire.

0/6
lessons
The Najdorf Sicilian
The Dragon Sicilian
The Grünfeld Defence
The Catalan
Gambits
Your Repertoire
Unit 18Advanced

Grandmaster Thinking

Prophylaxis, converting advantages, and Pip's final test.

0/5
lessons
What Does My Opponent Want?
Converting a Winning Position
The Principle of Two Weaknesses
Time & the Blunder Check
Pip's Promotion