Chess course
Meet the Pieces
The board, the squares, and how every piece moves.
Capture & Check
Trading pieces, piece values, and getting out of check.
Checkmate & Draws
How games are won, and the sneaky ways they end in a draw.
Special Moves
Castling, en passant, and promotion.
Your First Checkmates
Checkmate a lone king with a queen, a rook, or two rooks.
Opening Principles
Control the center, develop, castle, and dodge early traps.
Forks, Pins & Skewers
The three tactics that win the most games.
Hidden Attacks
Discovered attacks, double check, deflection, decoys and removing the defender.
Mating Patterns
Back rank, smothered, Anastasia, Arabian and more famous mates.
Pawn Endgames
The square rule, opposition, key squares and breakthroughs.
1.e4 Openings
Italian, Ruy Lopez, Scotch, Sicilian, French and Caro-Kann.
1.d4 Openings
Queen's Gambit, Slav, London, King's Indian, Nimzo-Indian and English.
Middlegame Strategy
Outposts, open files, pawn structure, weak squares and making a plan.
Rook Endgames
Lucena, Philidor, active rooks and the most common endgame of all.
Minor Piece & Queen Endgames
Bishops vs knights, wrong-color bishops, and queen endings.
Attack & Calculation
Candidate moves, in-between moves, sacrifices and attacking the king.
Advanced Openings
Najdorf, Dragon, Grünfeld, Catalan, gambits, and building a repertoire.
Grandmaster Thinking
Prophylaxis, converting advantages, and Pip's final test.