Guess the Move
Sit in a master’s chair. Play through a strong game and predict every move for one side. Match the game for 5 points, and Stockfish gives partial credit for moves that are nearly as good.
How Guess the Move works
Pick a side and a rating range, and we load a real game played between two strong players. Whenever it is your side’s turn, drag the move you think was played. Then the game move appears, the other side replies, and it is your turn again.
- 5 points when you find the exact move from the game.
- 3 points when Stockfish rates your move almost as highly as its best move.
- 1 point for a reasonable move that gives away a little.
- 0 points when your move is clearly worse.
Moves where only one legal move exists play by themselves, and you can skip the first five moves so you start where the real thinking begins.
Why it makes you stronger
Guess the Move is one of the oldest training methods in chess. Magazines have printed it for decades, and coaches still use it, because it makes you think the way you do in a real game: look at the position, choose a plan, commit to a move. Then you get instant feedback from a stronger player and from the engine. Over many games, you start to see the moves masters see.
The fun rating
At the end you get a rating-style number based on your share of the points. It is a playful estimate, not a real rating, and it doesn’t touch your profile. A better measure is the trend: play a few games a week and watch your share of exact matches climb.
Where the games come from
Every game comes from the Lichess Elite Database, a free (CC0) collection of online games between players rated 2400 and above. We picked a few hundred decisive, cleanly played games between 2500+ players, mostly at rapid time controls. After each game you can open it in Game Review or the analysis board to see where the critical moments were.